The Isle of Santa Muerte
Kinesics 1, 2, 3 (Amp Level 2,3,4): Adept Power. Reroll 1/2/3 failed dice on a Con or Negotiation roll.
Nerve Strike (Amp Level 2): Adept Power. Each net hit on an unarmed attack roll reduces the target's Agility by 1; if it reaches 0, they are paralyzed for one hour.
Nimble Fingers (Amp Level 1): Adept Power. Gain 1 dice on palming and other sleight-of-hand rolls. You may also pick up, put down, and use gear once per round during another player's narration.
Interference (Spell) (Amp Level 2): Effect. Increase the noise level of an area to either near (on one hit) or far (on two or more hits) (-2 or -4 to any Hacking tests made in the area).
Mass Heal (Spell) (Amp Level 3): Effect. Heal a number of damage equal to the hits on a Sorcery + Willpower test among multiple targets, in the following order: stun, physical, armor (remember to adjust for the Essence of the lowest target).
Mist Form (Spell) (Amp Level 3): Effect. For a number of turns equal to the hits on a Sorcery + Willpower test, one target may slip through cracks its normal body could not pass through. Target gains Immunity (Normal Weapons) while in mist form but cannot take any actions other than move actions.
Regeneration (Spell) (Amp Level 3): Effect. For a number of turns equal to the hits on a Sorcery + Willpower test, one target regains 2 boxes of damage, in the following order: stun, physical, armor (remember to adjust for the Essence of the target).
Weapon Focus 1, 2, 3 (Amp Level 2,3,4): (Focus) counts as close combat weapon (of the GM's choice) and adds 1/2/3 to melee attacks and ignores Immunity (Normal Weapons).
Loyal Hellhound 1, 2 (Amp Level 2, 3): At level 1, gain +1 melee attack (only with loyal hellhound). At level 2, this can be a ranged elemental attack (fire) that is +2 damage to Armor. [A6, D6].
Mentor Spirit (Adversary): +1 die for con and intimidation tests, using A Dish Best Served Cold does not cost a Plot Point the first time in a scene.
Ork Poser: When making social tests about/with orks, always add a Glitch Die that cannot roll an exploit.